Town: Ezǟz Gi̽n Vrët

Ezǟz Gi̽n Vrët

Ezǟz Gi̽n Vrët
Example Wood Elven architecture.
StateCovenent of Irus
ProvenceGi̽chyhye̜ Diocese
RegionHûche Chyûs̺e Woodlands
Founded1441
Community LeaderMaster Thozhkay Dhiangul
Area4 km2 (1 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation4296 m (14094 ft)
Average Yearly Precipitation150 cm/y (59 in/y)
Population1059
Population Density264 people per km2 (1059 people per mi2)
Town AuraSummoning
Naming
Native nameEzǟz Gi̽n Vrët
Pronunciation/ˈezaːz/ /gi̽n/
Direct Translation[stable; steady; calm] [twin]
Translation[Not Yet Translated]

Ezǟz Gi̽n Vrët (/ˈezaːz/ /gi̽n/ [stable; steady; calm] [twin]) is a subtropical Town located in the Gi̽chyhye̜ Diocese of the Covenent of Irus.

The name Ezǟz Gi̽n Vrët is derived from the Wood Elvish language, as Ezǟz Gi̽n Vrët was founded by Kielne Phrigeegraet, who was culturaly Wood Elven.

Climate

Ezǟz Gi̽n Vrët has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 9°C (48°F). Ezǟz Gi̽n Vrët receives an average of 150 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. Ezǟz Gi̽n Vrët covers an area of nearly 4 km2 (1 mi2), and an average elevation of 4296 m (14094 ft) above sea level.

Overview

Ezǟz Gi̽n Vrët was founded durring the early 15th century in summer of the year 1441, by Kielne Phrigeegraet. The establishment of Ezǟz Gi̽n Vrët suffered from many setbacks, delays, and obsticles, most notably a group of Ezǟz Gi̽n Vrët which required millitary assistance exterminate before the community could finish being built.

Ezǟz Gi̽n Vrët was built using the conventions of Wood Elven durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Ezǟz Gi̽n Vrët is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Ezǟz Gi̽n Vrët is buildings folow an organic layout of spacious paverstone streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The exceptionaly well made fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Ezǟz Gi̽n Vrët has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Ezǟz Gi̽n Vrët’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.

Civic Infrastructure

Ezǟz Gi̽n Vrët has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ezǟz Gi̽n Vrët.

Ezǟz Gi̽n Vrët has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ezǟz Gi̽n Vrët has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ezǟz Gi̽n Vrët has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ezǟz Gi̽n Vrët has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ezǟz Gi̽n Vrët has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ezǟz Gi̽n Vrët's public wards, blessings, and other arcane systems.

Ezǟz Gi̽n Vrët possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Ezǟz Gi̽n Vrët has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Ezǟz Gi̽n Vrët has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Ezǟz Gi̽n Vrët's town hall was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Ezǟz Gi̽n Vrët hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Ahlinni near Ezǟz Gi̽n Vrët are known to be quite timid.

Ezǟz Gi̽n Vrët's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves long periods of drunkenness to channel Augury energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4236 m2
    • Cattle and Similar Creatures: 264
    • Poultry: 3177
    • Swine: 211
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 105

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 3
  • Gunsmiths: 2
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 4
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

320 of Ezǟz Gi̽n Vrët's population work within a Foundational Occupation.

676 of Ezǟz Gi̽n Vrët's population do not work in a formal occupation, but do contribute to the local economy. 63 (6%) are noncontributers.

Points of Interest

The roads leading into Ezǟz Gi̽n Vrët possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

The the a pair of vambraces of Illusion, an a pair of vambraces imbued with great amounts of Illusion energies was created near Ezǟz Gi̽n Vrët by in time immemorial, reportedly some time during the early 2nd century.

History